HOMETOWN
VARSITY
SIX-MAN FOOTBALL
andgames
Your program
Name your team
Your colors
Pick your uniform
★ Coaching Credits in the bank0 CC
Game plan
Your 6 plays
Take 3 runs and 3 passes into every game. Tap a play to swap it out. You can change them again at halftime.
Playbook
Play library
Earn Coaching Credits after each season, based on your wins and how high you finish on the ladder.
Reading the diagrams: O = your offense, X = the defense. Gold is the ball carrier or main target, dashed lines are fakes, a line ending in a T is a block, and the dotted arc is the throw. Diagrams are a coach's sketch; on the field players adjust to the defense.
Your program
Team colors
Make it yours
Uniform & field
Your team code
Send this code to a friend (text, chat, anywhere). They paste it into their game and can play your team as it is right now. Share it again after you level up.
Add a friend's team
Paste the code your friend sent you.
Trophy case
Win games, trade skill points and finish seasons to fill the case. Some trophies unlock new looks in the Locker Room.
Weekly practice
4 sessions left this week
Team stamina 100%
Group drills earn a little team XP and boost that group for your next game. A full scrimmage earns much more XP but no boost. Tired players practice worse, so mix in a rest day.
Beat the team ranked just above you to swap places. Reach #1 to become league champion.
YOU 0
Q1 · 8:00
1st & 15
Own 20 Yd Line
OPP 0
Engine initialized. Call a play to start the drive.
Fast Simulation & Balancing Commands